Archive:  February, 2013

By Michael Bartok, February 17, 2013 0 Battleframes

One of the more unique features of Firefall is that there are no character classes or levels per se. Instead, each player has one character that can purchase any of the following battleframes provided the player has the required resources:… Read More »

By Michael Bartok, February 16, 2013 0 Firefall

The open world in Firefall, the area around Fortaleza, Brasil, is filled with dynamic events. These dynamic events spawn quite often and when your character is near them you will be notified by messages from the Accord, Aero, or Oilspill… Read More »

By Michael Bartok, February 12, 2013 1 Firefall

Meld thumping refers to thumping close to the meld or thumping in the areas normally covered by the meld, but which have been temporarily exposed by someone who has used a meld repulsor to push the edge of the meld… Read More »

By Michael Bartok, February 3, 2013 0 Firefall

What the #@&! is “thumping”?! I’m so glad you asked! Thumping is the primary means in Firefall of gathering crafting resouces, i.e., minerals. The basic process is to find a mineral deposit by using the scan hammer, calling down your… Read More »

By Michael Bartok, February 2, 2013 1 User Interface

The Versus Menu The Versus menu provides access to Firefall’s world and matched player versus player options. The Versus menu offers the following PvP menu options: Player versus Player Challenge Duel Observe Player versus Player This menu option opens the… Read More »